package com.juanLL.CMC;

public class Level {
	public int levelID;
	public int winScore;
	public int maxCitizen;
	public int maxTrash;
	public long timeLimit;
	public long citizenMinSpawnDelay;
	public long citizenMaxSpawnDelay;
	public long trashMinThrowDelay;
	public long trashMaxThrowDelay;

	public static Level level0 = new Level(0, 100, 20, 20, 300, 500, 2000, 500,
			2000);
	public static Level level1 = new Level(1, 100, 40, 40, 400, 400, 1500, 400,
			1500);

	public Level(int levelID, int winScore, int maxCitizen, int maxTrash,
			long timeLimit, long citizenMinSpawnDelay,
			long citizenMaxSpawnDelay, long trashMinThrowDelay,
			long trashMaxThrowDelay) {
		this.levelID = levelID;
		this.winScore = winScore;
		this.maxCitizen = maxCitizen;
		this.maxTrash = maxTrash;
		this.timeLimit = timeLimit;
		this.citizenMinSpawnDelay = citizenMinSpawnDelay;
		this.citizenMaxSpawnDelay = citizenMaxSpawnDelay;
		this.trashMinThrowDelay = trashMinThrowDelay;
		this.trashMaxThrowDelay = trashMaxThrowDelay;
	}

}
